—Augmented reality technologies have been applied in educational contexts to enhance traditional textbooks with socalled mixed reality books where static printed context is augmented with dynamic content. These techniques sometimes exploit mobile devices held in mid-air or displays placed behind the textbook. This paper presents a design case outlining a concept for augmenting printed material which operated in the 2D plane by superimposing images on top of the printed material. The contents of a smartphone display are reflected via the printed surface. Several use cases are discussed. The method holds potential for both education and accessibility.